Showing posts with label github. Show all posts
Showing posts with label github. Show all posts

Thursday, August 10, 2017

Open Broadcaster

openbroadcaster

Works with Twitch and YouTube Gaming
Linux, Windows, and Apple versions available
Main site features: Broadcast Automation, Emergency Alerting Systems, Media Asset Management, Language Preservation Tools, Streaming Media, Service and Training

Found on GitHub: https://github.com/jp9000/obs-studio/wiki/OBS-Studio-Overview

Thursday, June 29, 2017

pfsense Open Source Firewall

pfsense Open Source Firewall

This open source firewall project is hosted by Netgate.
Works with varied hardware and in the cloud.
Offers filters, routes, firewalls, scrubing, and more.

Source code is on github.

Thursday, June 8, 2017

Easy ImageMap Generator

Easy ImageMap Generator

Easily find your image coordinates without counting pixels. :D
Upload image / background, or link to image.
No programming, just clicks, and then copy, and paste.
Useful information about creating image maps and <img> syntax.

Open source on github.

Thursday, March 9, 2017

GitHub's HUBOT

Hubot

GitHub's "A Live Embetterment Robot"
Chatbot, adapters make useable with 35+ chat services
Office entertainment, play at work


Open source, MIT license
Available on GitHub

Thursday, March 2, 2017

Atom (Text Editor)

Atom Editor

Hackable text editor.
Cross platform editing
Package Manager
Auto Complete

Open source, MIT license
Available on GitHub

Thursday, February 23, 2017

DeepMind (Google's AI)

DeepMind

Excerpted from DeepMind website:

DeepMind's scientific mission is to push the boundaries of AI, developing systems that can learn to solve any complex problem without needing to be taught how. To achieve this, we work from the premise that AI needs to be general. Agents should operate across a wide range of tasks and be able to automatically adapt to changing circumstances. That is, they should not be pre-programmed, but rather, able to learn automatically from their raw inputs and reward signals from the environment. There are two parts to this research program: (1)  designing ever-more intelligent agents capable of more-and-more sophisticated cognitive skills, and (2) building increasingly complex environments where agents can be trained and evaluated.

Train AI agents through gamelogic
Open source, GNU GPL v.2 licensing (free for private / commercial use, with GNU GPL rights clause)
Available on GitHub